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Latest Work

The 23rd Century Campaign Guide presents the entire 23rd century for you to use in the Star Trek Adventures roleplaying game, from the growing pains of the nascent Federation in the century’s early decades to the rising tensions with the Klingon Empire that sparked a brutal war in 2256-2257. Then, onward into the bold “five year missions” period and the volatile latter third of the century.
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'Second Star to the Right: Essays on Leadership in Star Trek' provides a set of exceptional chapters from a diverse range of scientists, professionals, writers, and thinkers. It will help you to utilize the wealth of 'Star Trek' canon applied across a robust array of fields to broadly inform the practice of leadership for a better world. I wrote the essay "Humans Cannot Survive As A Species Without Extraterrestrial Interference."
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Chart the history of Star Trek from the big bang to the end of the universe. Explore hundreds of Star Trek events in the Prime universe and many alternate realities. This title spans the entire breadth of the iconic Star Trek franchise from The Original Series through to its latest series, including Star Trek: Strange New Worlds and Star Trek: Starfleet Academy.
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BOOKS

All Books

Star Trek Adventures Picard S1 Crew Pack
Star Trek Adventures Picard S1 Crew Pack

Star Trek Adventures Picard S1 Crew Pack

Description:

This 19-page PDF contains player character statistics for the crew of La Sirena as seen in Season 1 of Star Trek: Picard. The PDF includes Jean-Luc Picard, Cristóbal "Cris" Rios, Raffaela “Raffi” Musiker, Dr. Agnes Jurati, Dr. Soji Asha, Seven, Elnor, and Narek. It also includes player character rules for Romulans, statistics for several supporting characters, and game statistics for La Sirena!

Access to a Star Trek Adventures core rulebook is required to use these characters and rules in play.

This is a PDF product; upon purchase you will be emailed a link to access the PDF. There is no print version of this product.

TM & © 2022 CBS Studios Inc. © 2022 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Star Trek Adventures Player’s Guide
Star Trek Adventures Player’s Guide

Star Trek Adventures Player’s Guide

Description:

SPACE, THE FINAL FRONTIER…

The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new player character options to enhance their characters and games. All content in this book is new and supplements the material and advice found in the core rulebooks and other supplements. The first chapter is duplicated in the Gamemaster's Guide to ensure gamemasters and players have a common frame of reference.

The Star Trek universe is ready to be explored. What character will you play?

This full color, 264 page digest is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.

This guide requires a Star Trek Adventures core rulebook to use.

Features:

  • A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
  • An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
  • Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
  • Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
  • All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.

Star Trek Adventures Gamemaster’s Guide
Star Trek Adventures Gamemaster’s Guide

Star Trek Adventures Gamemaster’s Guide

Description:

THESE ARE THE VOYAGES…

The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements the material and advice found in the core rulebooks and other supplements. The first chapter is duplicated in the Player's Guide to ensure gamemasters and players have a common frame of reference.

The Star Trek universe is ready to be explored. What kind of campaign will you run?

This full color, 248 page digest is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.

This guide requires a Star Trek Adventures core rulebook to use.

Features:

  • A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
  • A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
  • A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
  • A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
  • Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.

Star Trek Explorer: A Year to the Day That I Saw Myself Die and Other Stories
Star Trek Explorer: A Year to the Day That I Saw Myself Die and Other Stories

Star Trek Explorer: A Year to the Day That I Saw Myself Die and Other Stories

Description:

Explore the Star Trek universe in this anthology of 14 fully illustrated short stories collected for the first time and including an adventure written by Walter Koenig who played Pavel Chekov in the original classic series and seven feature films.

This incredible collection features stories starring iconic characters from Star Trek series including Star Trek: The Original Series, Star Trek: The Next Generation, Star Trek: Voyager, and Star Trek: Deep Space Nine. For the first time ever, the book will collect stories including characters from Star Trek: Discovery, Star Trek: The Animated Series, and Star Trek: Picard!

Stories include:

“Chekov’s Challenge” by Walter Koenig and Chris McAuley
“Jack of Diamonds” by Una McCormack
“The Trouble with Jones” by Greg Cox
“Sundering” by David Mack
“The Kellidian Kidnapping” by Keith R. A. Candido
“A Dish Served Cold” by Chris Dows
“Working Miracles” by Jake Black
“Forewarned and Three-Armed” by Rich Handley
“Academy Acquisition” by Jake Black
“A Year to the Day I Saw Myself Die” by Michael Collins
“See and Seen” by Peter Holmstrom
“Lost and Founder” by David Mack
“Work Worth Doing” by Keith R. A. Candido
“Confirmation Bias” by Michael Dismuke

Star Trek Adventures: BRIEFS – Trade Ledgers
Star Trek Adventures: BRIEFS – Trade Ledgers

Star Trek Adventures: BRIEFS – Trade Ledgers

Description:

Starfleet isn’t the only organization exploring the cosmos and warping from system to system. The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries.

This packet presents ten detailed mission briefs oriented around encountering independent merchants and smugglers, each of which you can modify for use in your Star Trek Adventures campaigns set during The Next Generation (approximately 2360-2379) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could be strung together into a story arc or added to an existing campaign.

TM & © 2021 CBS Studios Inc. © 2021 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Ashland
Ashland

Ashland

Categories:

Description:

In 2123 the world ended, but we didn’t die. Not all of us. All we know is what’s been passed down from generation to generation for the past three centuries since then. “The Blaze”, a volcanic event the likes of which this planet has never experienced unleashed every super volcano in the world at once. A firestorm swept across much of the surface of the Earth, and ninety percent of all life went extinct in a matter of days. The sun wasn’t seen for over a decade, and the world froze without its light and warmth. When the ash finally cleared and the sun shone through, it only got worse...

Ashland is a grittyengrossing post-apocalyptic role-playing game from The Yellow Hand, based on the Modiphius 2d20 World Builder's program. It is designed by Troy Mepyans and features 214 pages of richly detailed background material on the world after The Blaze, along with a robust, tried-and-tested game system that propels the narrative effectively. The game includes a bestiary and one adventure, ”Haven”.

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Podcasts

Star Trek Adventures: Continuing Conversations

Continuing Conversations is a weekly podcast featuring Michael Dismuke and Jim Johnson. Replete with the most popular stars and the best fans, CC delves into everything related to  Star Trek Adventures RPG and Captain’s Log Solo RPG in addition to celebrating storytellers and the art of storytelling. Check out interviews with New York Time bestselling writers, Star Trek comic creators, and other personalities related to one of the best IPs ever to exist.

Blog

Continuing Mission

Continuing Mission is the #1 fan-run website for the Star Trek Adventures roleplaying game, published by Modiphius Entertainment under license from CBS & Paramount Pictures. Michael is a lead blogger on what has been hailed as the most phenomenal resource for Star Trek Adventures RPG and Captain’s Log Solo RPG

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