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Star Trek Adventures – Second Edition – Quickstart Guide
Description:
CAPTAIN’S LOG, STARDATE 2260.5
“The U.S.S. Challenger was ordered to investigate a massive alien construct that emerged from a wormhole into a remote region of Federation space. Upon reaching the destination, we discovered a colossal machine far greater in scale than even our largest starbases. We initiated preliminary scans and friendship messages only to be pulled into the interior of the machine by a tractor beam. The beam deposited the Challenger into a massive chamber filled with mysterious alien technology. We’ve not been harmed, and I see no evidence of hostile intent. But for what purpose we’ve been pulled inside this enormous alien structure, we can only guess.”
This quickstart guide PDF provides you with a condensed version of the Star Trek Adventures second edition ruleset and a short introductory adventure written by Fred Love designed to get you and your group playing right away!
Use the included pre-generated characters and the adventure to collaboratively tell an amazing Star Trek story with your friends!
This 48-page Quickstart PDF features:
- “The Celestial Algorithm” - a standalone adventure in three acts, designed to introduce players and gamemasters to the essential mechanics of the game.
- All the second edition rules needed to run the adventure.
- Seven pre-generated characters plus the U.S.S. Challenger.
TM & © 2024 CBS Studios Inc. © 2024 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Star Trek Adventures BRIEFS Khitomer Accords
Description:
The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets. These divisions threatened the Empire with sector-spanning conflicts and, for some, served as a forewarning to the eventual decimation of Klingon culture. What side of the debate will your band of warriors choose for the glory or dishonor of the Empire and your Houses?
This packet presents ten detailed mission briefs focused on Klingon warriors following the disaster at Praxis. Feel free to modify them for your Star Trek Adventures campaigns set during the original series motion picture era (approximately 2270-2299) or any other era of play. Each mission brief is designed to stand alone, though they could easily be strung together into a story arc or added to an existing campaign.
This is a PDF product; upon purchase you will be emailed a link to access it. There is no print version of this product. You will receive a standard version of the PDF with dark text on light background.
TM & © 2024 CBS Studios Inc. © 2024 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Star Trek Adventures Captain’s Log Solo Roleplaying Game
Description:
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain’s Log to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

Star Trek Adventures Captain’s Log Solo Roleplaying Game (TNG Edition)
Description:
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain’s Log to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!

Star Trek Adventures Star Trek: Lower Decks Campaign Guide
Description:
“We’re more like the cool, scrappy underdogs of the ship.” - Ensign Beckett Mariner
The Star Trek: Lower Decks Campaign Guide expands upon the core Star Trek
Adventures roleplaying game experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in Star Trek: Lower Decks.
Whether you’re cleaning holodeck biofilters, conducting an anomaly consolidation day, participating in a second contact, or enjoying some well-earned Buffer Time, there’s always something new to encounter and learn, both within the universe and yourself and your fellow crewmates.

Star Trek Adventures Captain’s Log Solo Roleplaying Game (DS9 Edition)
Description:
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain’s Log to generate countless hours of memorable adventures in the Star Trek universe.
Create an original character and then use the tools in this book, combined with your fertile imagination, to fashion your own fascinating Star Trek-style stories. Play in any era of Star Trek - from the 21st century to the 32nd century and everything in between. Explore strange new worlds, new civilizations, and all the wonders of the universe!
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Podcasts
Star Trek Adventures: Continuing Conversations
Continuing Conversations is a weekly podcast featuring Michael Dismuke and Jim Johnson. Replete with the most popular stars and the best fans, CC delves into everything related to Star Trek Adventures RPG and Captain’s Log Solo RPG in addition to celebrating storytellers and the art of storytelling. Check out interviews with New York Time bestselling writers, Star Trek comic creators, and other personalities related to one of the best IPs ever to exist.
Blog
Continuing Mission
Continuing Mission is the #1 fan-run website for the Star Trek Adventures roleplaying game, published by Modiphius Entertainment under license from CBS & Paramount Pictures. Michael is a lead blogger on what has been hailed as the most phenomenal resource for Star Trek Adventures RPG and Captain’s Log Solo RPG

