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From the Lost Era to the bold exploration of the 2360s, the 24th Century Campaign Guide opens up Star Trek's most storied century for your table — new lifepath options, the Vigilante career path, 14 career events, and guidance for playing through the eras of Picard, Sisko, Janeway, and more. 128 pages, full color, compatible with first and second edition Star Trek Adventures and Captain's Log.
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The solo Star Trek RPG returns in a 2026 edition. Write your own captain's log and chronicle adventures across the galaxy — no group or gamemaster required. This updated edition features a brand-new cover celebrating Star Trek's iconic captains, with collected errata folded into the acclaimed 2d20 solo ruleset.
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Chart the history of Star Trek from the big bang to the end of the universe. Explore hundreds of Star Trek events in the Prime universe and many alternate realities. This title spans the entire breadth of the iconic Star Trek franchise from The Original Series through to its latest series, including Star Trek: Strange New Worlds and Star Trek: Starfleet Academy.
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BOOKS

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Star Trek Adventures – Second Edition – Quickstart Guide
Star Trek Adventures – Second Edition – Quickstart Guide

Star Trek Adventures – Second Edition – Quickstart Guide

Description:

CAPTAIN’S LOG, STARDATE 2260.5

“The U.S.S. Challenger was ordered to investigate a massive alien construct that emerged from a wormhole into a remote region of Federation space. Upon reaching the destination, we discovered a colossal machine far greater in scale than even our largest starbases. We initiated preliminary scans and friendship messages only to be pulled into the interior of the machine by a tractor beam. The beam deposited the Challenger into a massive chamber filled with mysterious alien technology. We’ve not been harmed, and I see no evidence of hostile intent. But for what purpose we’ve been pulled inside this enormous alien structure, we can only guess.”

This quickstart guide PDF provides you with a condensed version of the Star Trek Adventures second edition ruleset and a short introductory adventure written by Fred Love designed to get you and your group playing right away!

Use the included pre-generated characters and the adventure to collaboratively tell an amazing Star Trek story with your friends!

This 48-page Quickstart PDF features:

  • “The Celestial Algorithm” - a standalone adventure in three acts, designed to introduce players and gamemasters to the essential mechanics of the game.
  • All the second edition rules needed to run the adventure.
  • Seven pre-generated characters plus the U.S.S. Challenger.

TM & © 2024 CBS Studios Inc. © 2024 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Star Trek Explorer #11
Star Trek Explorer #11

Star Trek Explorer #11

Description:

Within the pages of the latest issue of Star Trek Explorer, dive into a handful of exclusive fiction, interviews, and features.

Star Trek Explorer #11 celebrates the final season of Star Trek: Discovery with an exclusive interview with Sonequa Martin-Green. She teases things to come as the series draws to a close, and offers some candid comments on what she hopes the legacy of the show will be.

Star Trek Adventures The Federation-Klingon War Tactical Campaign
Star Trek Adventures The Federation-Klingon War Tactical Campaign

Star Trek Adventures The Federation-Klingon War Tactical Campaign

Description:

“We have forgotten the unforgettable. The last to unify our tribes: Kahless.” - T’Kuvma

The Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star Trek: Discovery. This tactical campaign enables you and your group to explore what was happening elsewhere in the Federation during this perilous time. With a plethora of additional rules variations to embrace the emotional toil of being thrust into a war, this campaign gives you the tools to build exciting narratives during the war.

Star Trek Adventures BRIEFS Khitomer Accords
Star Trek Adventures BRIEFS Khitomer Accords

Star Trek Adventures BRIEFS Khitomer Accords

Description:

The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets. These divisions threatened the Empire with sector-spanning conflicts and, for some, served as a forewarning to the eventual decimation of Klingon culture. What side of the debate will your band of warriors choose for the glory or dishonor of the Empire and your Houses?

This packet presents ten detailed mission briefs focused on Klingon warriors following the disaster at Praxis. Feel free to modify them for your Star Trek Adventures campaigns set during the original series motion picture era (approximately 2270-2299) or any other era of play. Each mission brief is designed to stand alone, though they could easily be strung together into a story arc or added to an existing campaign.

This is a PDF product; upon purchase you will be emailed a link to access it. There is no print version of this product. You will receive a standard version of the PDF with dark text on light background.

TM & © 2024 CBS Studios Inc. © 2024 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Ashland
Ashland

Ashland

Categories:

Description:

In 2123 the world ended, but we didn’t die. Not all of us. All we know is what’s been passed down from generation to generation for the past three centuries since then. “The Blaze”, a volcanic event the likes of which this planet has never experienced unleashed every super volcano in the world at once. A firestorm swept across much of the surface of the Earth, and ninety percent of all life went extinct in a matter of days. The sun wasn’t seen for over a decade, and the world froze without its light and warmth. When the ash finally cleared and the sun shone through, it only got worse...

Ashland is a gritty, engrossing post-apocalyptic role-playing game from The Yellow Hand, based on the Modiphius 2d20 World Builder's program. It is designed by Troy Mepyans and features 214 pages of richly detailed background material on the world after The Blaze, along with a robust, tried-and-tested game system that propels the narrative effectively. The game includes a bestiary and one adventure, ”Haven”.

Tales of Menace & Mystery – The Pulp Action Role-Playing Game
Tales of Menace & Mystery – The Pulp Action Role-Playing Game

Tales of Menace & Mystery – The Pulp Action Role-Playing Game

Categories:

Description:

Welcome to Tales of Menace & Mystery, a game of Pulp Action set in the adventurous era of the pulp novels and serials from the early 20th century. Menace & Mystery will allow you to perform the fearless stunts of the daredevil flying ace, fight crime as a bold masked vigilante, or uncover conspiracies as a hardboiled private investigator, all in the style of movies like Raiders of the Lost Ark, books like those by Dashiell Hammett, or radio serials like The Shadow. You will fly across the world on zeppelins and clipper airplanes, uncover forgotten civilizations at the core of the Earth, and tangle with the Mob using your trusted .38 Special.

Tales of Menace & Mystery is an exciting, brand new adventure-filled role-playing game from The Yellow Hand, set in the vibrant, action-packed pulp era of the 1930s, and features a unique campaign setting centered around the popular magazine with the same name. In the periphery, a masked vigilante known only as The Ghost is lurking, who may come to involve the PCs in some of his adventures. The game is powered by the proprietary STAR System, also seen in Draconicus – The Fantasy Role-Playing Game.

The STAR System

The STAR System could be referred to as a "mini-dice pool system".

At its most basic level, Natural Abilities and Experience are ranked 1-3 stars. This indicates how many dice are used, mostly in so-called Task Rolls: to resolve tasks, or to resolve a fleeting situation with a non-permanent outcome.

For any Task, Players can choose to use their Character's Natural Abilities (basic characteristics) OR their Experiences (learned skills), whichever is higher, but if they lack relevant Experience, their Natural Ability might be penalized.

All human characters use d10s. If you roll more than 1 die, you pick the highest one.

All tasks are assigned a Difficulty Rating (DR) ranging from 1-10 and you need to beat that rating to succeed.

In terms of outcomes, if you succeed and roll a 10, that's a Critical Success. If you succeed and hit the DR, that's a Significant Success. If you fail and hit the DR, that's a Significant Failure. If you fail and roll a 1, that's a Critical Failure.

There are also open-ended Task Rolls, i.e. rolls without a Difficulty Rating, which produce a lasting (i.e. non-fleeting) outcome – typically objects. The die result for these rolls produce a score 1-10, which reads as a Quality Rating (QR). The QR is analogous with the DR, so to break an object produced with a QR of X, X becomes a Difficulty Rating, and you need to beat X. For example, you could tie a knot (a Task) and produce a QR of 9 when rolling for it, and that means a person trying to undo the knot (such as a person tied up with it) would roll against that 9 as a DR, and have to roll a 10 to escape.

In addition, in combat, the system scales by assigning different dice to different creatures. A squirrel might use a d4, a human uses a d10 and a monster like a T-Rex might use a d20. A god-like being would use a d100. The scale remains 1-10 though, and 10 is always the highest roll you can record.

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Podcasts

Star Trek Adventures: Continuing Conversations

Continuing Conversations is a weekly podcast featuring Michael Dismuke and Jim Johnson. Replete with the most popular stars and the best fans, CC delves into everything related to  Star Trek Adventures RPG and Captain’s Log Solo RPG in addition to celebrating storytellers and the art of storytelling. Check out interviews with New York Time bestselling writers, Star Trek comic creators, and other personalities related to one of the best IPs ever to exist.

Blog

Continuing Mission

Continuing Mission is the #1 fan-run website for the Star Trek Adventures roleplaying game, published by Modiphius Entertainment under license from CBS & Paramount Pictures. Michael is a lead blogger on what has been hailed as the most phenomenal resource for Star Trek Adventures RPG and Captain’s Log Solo RPG

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