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Star Trek Adventures Player’s Guide
Description:
SPACE, THE FINAL FRONTIER…
The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new player character options to enhance their characters and games. All content in this book is new and supplements the material and advice found in the core rulebooks and other supplements. The first chapter is duplicated in the Gamemaster's Guide to ensure gamemasters and players have a common frame of reference.
The Star Trek universe is ready to be explored. What character will you play?
This full color, 264 page digest is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.
This guide requires a Star Trek Adventures core rulebook to use.
Features:
- A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
- An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
- Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
- Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
- All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.

Star Trek Adventures Gamemaster’s Guide
Description:
THESE ARE THE VOYAGES…
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns. All content in this book is new and supplements the material and advice found in the core rulebooks and other supplements. The first chapter is duplicated in the Player's Guide to ensure gamemasters and players have a common frame of reference.
The Star Trek universe is ready to be explored. What kind of campaign will you run?
This full color, 248 page digest is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.
This guide requires a Star Trek Adventures core rulebook to use.
Features:
- A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
- A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
- A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
- A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
- Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.

Star Trek Adventures: BRIEFS – Trade Ledgers
Description:
Starfleet isn’t the only organization exploring the cosmos and warping from system to system. The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries.
This packet presents ten detailed mission briefs oriented around encountering independent merchants and smugglers, each of which you can modify for use in your Star Trek Adventures campaigns set during The Next Generation (approximately 2360-2379) or any other era of play with minor modifications. Each mission brief is designed to stand alone, though they could be strung together into a story arc or added to an existing campaign.
TM & © 2021 CBS Studios Inc. © 2021 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Star Trek Adventures: BRIEFS – Growing Pains
Description:
The years immediately following the formation of the United Federation of Planets in 2161 were fraught with challenges for new Starfleet crews, whether they were pushing the boundaries of explored space or developing relationships with the many species that chose to join the newly formed Federation. Former adversaries became allies, and a multitude of species had to learn how to work together.
TM & © 2021 CBS Studios Inc. © 2021 Paramount Pictures Corp. STAR TREK and related marks and logos are trademarks of CBS Studios Inc. All Rights Reserved.

Sentience – The Robot Role-Playing Game
Description:
Sentience is an exciting, innovative new sci-fi RPG where players play awakened, sentient robots. This new, revised and expanded 220-page book contains a high-level presentation of a world where terraforming robots have gained sentience; a new adaptation of the 2d20 ruleset from Modiphius; a detailed lifepath character creation system that explains how the Awakening has made you who you are today; an advancement system that rewards you for exploring all of your emotions while playing an adventure; complete rules for creating NPCs to interact with robot society, six adventure seeds and a full introductory adventure – ”Union Strike” – which gives players a chance to try out the world of Sentience and learn the rules of the game.

Gamemasters Graphic Novel
Description:
Three children are gifted with super powers by a god-like alien named Roshambo. Discovering that the seemingly simple game known as Rock-Paper-Scissors is, in actuality, the most perfect form of justice in the galaxy, the comedic trio, christened as heralds of Roshambo, must pit their newfound powers against a host of new villains whose abilities are based on popular children's gags and games like Hopscotch, Freezetag, Red Rover, DuckDuckBear and many more.
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Podcasts
Star Trek Adventures: Continuing Conversations
Continuing Conversations is a weekly podcast featuring Michael Dismuke and Jim Johnson. Replete with the most popular stars and the best fans, CC delves into everything related to Star Trek Adventures RPG and Captain’s Log Solo RPG in addition to celebrating storytellers and the art of storytelling. Check out interviews with New York Time bestselling writers, Star Trek comic creators, and other personalities related to one of the best IPs ever to exist.
Blog
Continuing Mission
Continuing Mission is the #1 fan-run website for the Star Trek Adventures roleplaying game, published by Modiphius Entertainment under license from CBS & Paramount Pictures. Michael is a lead blogger on what has been hailed as the most phenomenal resource for Star Trek Adventures RPG and Captain’s Log Solo RPG

