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Star Trek
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.
From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
The Arbazan people were early Federation members. But what happens when a religious faction disagrees with the partnership and seeks to break ties with the Arbazan government? “Conflict of Values” explores how one splinter group can undermine and threaten peace.
Star Trek short fiction story “Confirmation Bias” featuring Captain Liam Shaw and Seven of Nine.
The Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star Trek: Discovery.
This quickstart guide PDF provides you with a condensed version of the Star Trek Adventures second edition ruleset and a short introductory adventure written by Fred Love designed to get you and your group playing right away!
Use the included pre-generated characters and the adventure to collaboratively tell an amazing Star Trek story with your friends!
The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Star Trek: Lower Decks Campaign Guide expands upon the core Star Trek
Adventures roleplaying game experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in Star Trek: Lower Decks.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Some people might look down on these upstart crewmembers who are so often given the grunt work to perform. But all jobs are essential on a starship and all crew members are valuable. While senior officers might get the spotlight, there is a universe of action for lower deckers.
A routine inspection of a Starfleet research project leads to ethical dilemmas for the ship’s crew. In order to save lives, difficult decisions need to be made, and your crew may need to test the limits of the Prime Directive.
The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own.
This PDF contains player character statistics for the crew of the U.S.S. Discovery NCC-1031 as seen in S.1 of Star Trek: Discovery: Captain Gabriel Lorca, Commander Saru, Lieutenant Paul Stamets, Lieutenant Commander Hugh Culber, Michael Burnham, Lieutenant Ash Tyler, Cadet Sylvia Tilly, Emperor Philippa Georgiou, and L’Rell.
This PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031 as seen in S.2 of Star Trek: Discovery: Captain Christopher Pike, Commander Saru, Lieutenant Commander Paul Stamets, Commander Michael Burnham, Ash Tyler, Ensign Sylvia Tilly, Philippa Georgiou, Lieutenant Spock and Commander Jett Reno.
This PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031-A as seen in S.3 of Star Trek: Discovery: Captain Saru, Lieutenant Commander Paul Stamets, Captain Michael Burnham, Cleveland “Book” Booker, Ensign Sylvia Tilly, Ensign Adira Tal, Philippa Georgiou, Lieutenant Commander Hugh Culber, and Commander Jett Reno.
This PDF contains player character statistics for the crew of La Sirena as seen in S. 1 of Star Trek: Picard: Jean-Luc Picard, Cristóbal “Cris” Rios, Raffaela “Raffi” Musiker, Dr. Agnes Jurati, Dr. Soji Asha, Seven, Elnor, and Narek.
The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new player character options to enhance their characters and games.
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns.
Explore the Star Trek universe in this anthology of 14 fully illustrated short stories collected for the first time and including an adventure written by Walter Koenig who played Pavel Chekov in the original classic series and seven feature films. I wrote the short story “Confirmation Bias”.
The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries.
The years immediately following the formation of the United Federation of Planets in 2161 were fraught with challenges for new Starfleet crews, whether they were pushing the boundaries of explored space or developing relationships with the many species that chose to join the newly formed Federation.
There was a lot of great content that we had to cut near the end of development in order to keep the book to a manageable (and affordable) size. However, with the joys of digital publishing, we’re able to provide that content to you now, as a supplemental PDF accompanying the downloadable files for the game.
This Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.
You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.
This Exploration Guide is essential reading for any Star Trek Adventures crew interested in expanding their characters, missions, and campaigns into the final frontier and creating new sectors, worlds, and environments to discover and explore.
This book explores the application of ‘Star Trek’ to the practice of leadership across a diverse array of professional and academic fields. ‘Second Star to the Right: Essays on Leadership in Star Trek’ provides a set of exceptional chapters from a diverse range of scientists, professionals, writers, and thinkers.
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.
From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
The Arbazan people were early Federation members. But what happens when a religious faction disagrees with the partnership and seeks to break ties with the Arbazan government? “Conflict of Values” explores how one splinter group can undermine and threaten peace.
It’s a busy time here at Star Trek Explorer! When news broke that the final season of Star Trek: Discovery was set to air on Paramount+ in April, we made some rapid changes to our planned content, to make way for an exclusive interview with Sonequq Martin-Green!
The Federation-Klingon War Tactical Campaign expands upon the core Star Trek Adventures roleplaying game experience by providing a campaign that parallels the Klingon War story arc depicted in the first season of Star Trek: Discovery.
This quickstart guide PDF provides you with a condensed version of the Star Trek Adventures second edition ruleset and a short introductory adventure written by Fred Love designed to get you and your group playing right away!
Use the included pre-generated characters and the adventure to collaboratively tell an amazing Star Trek story with your friends!
The explosion of the Klingon moon Praxis sent physical and philosophical shockwaves throughout the Klingon Empire and fractured ancient beliefs and eviscerated long-held traditions. Whereas the Khitomer Accords were heralded by many in the Empire as the greatest step to galactic peace, factitious sects emerged to oppose the treaty with the United Federation of Planets.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Star Trek: Lower Decks Campaign Guide expands upon the core Star Trek
Adventures roleplaying game experience by providing detailed advice on creating junior officers and using them to tell amazing Star Trek-style stories with the fun, irreverent tone presented in Star Trek: Lower Decks.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone PDF rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination.
Some people might look down on these upstart crewmembers who are so often given the grunt work to perform. But all jobs are essential on a starship and all crew members are valuable. While senior officers might get the spotlight, there is a universe of action for lower deckers.
A routine inspection of a Starfleet research project leads to ethical dilemmas for the ship’s crew. In order to save lives, difficult decisions need to be made, and your crew may need to test the limits of the Prime Directive.
The Utopia Planitia Starfleet Sourcebook for the Star Trek Adventures roleplaying game presents a wealth of information centered around Starfleet operations and a complete guide to constructing Federation starships, space stations, and small craft, either using existing spaceframes or creating your own.
This PDF contains player character statistics for the crew of the U.S.S. Discovery NCC-1031 as seen in S.1 of Star Trek: Discovery: Captain Gabriel Lorca, Commander Saru, Lieutenant Paul Stamets, Lieutenant Commander Hugh Culber, Michael Burnham, Lieutenant Ash Tyler, Cadet Sylvia Tilly, Emperor Philippa Georgiou, and L’Rell.
This PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031 as seen in S.2 of Star Trek: Discovery: Captain Christopher Pike, Commander Saru, Lieutenant Commander Paul Stamets, Commander Michael Burnham, Ash Tyler, Ensign Sylvia Tilly, Philippa Georgiou, Lieutenant Spock and Commander Jett Reno.
This PDF contains player character statistics for the crew of U.S.S. Discovery NCC-1031-A as seen in S.3 of Star Trek: Discovery: Captain Saru, Lieutenant Commander Paul Stamets, Captain Michael Burnham, Cleveland “Book” Booker, Ensign Sylvia Tilly, Ensign Adira Tal, Philippa Georgiou, Lieutenant Commander Hugh Culber, and Commander Jett Reno.
This PDF contains player character statistics for the crew of La Sirena as seen in S. 1 of Star Trek: Picard: Jean-Luc Picard, Cristóbal “Cris” Rios, Raffaela “Raffi” Musiker, Dr. Agnes Jurati, Dr. Soji Asha, Seven, Elnor, and Narek.
The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new player character options to enhance their characters and games.
The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of all-new information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new rules options to enhance their missions and campaigns.
Explore the Star Trek universe in this anthology of 14 fully illustrated short stories collected for the first time and including an adventure written by Walter Koenig who played Pavel Chekov in the original classic series and seven feature films.
The Galaxy is full of independent trader crews, smuggling rings, mercenary groups, and more, most of which do not share Starfleet values or Federation ethos. During their tours of duty, Starfleet crews must be prepared to encounter any number of ruthless and cunning adversaries.
The years immediately following the formation of the United Federation of Planets in 2161 were fraught with challenges for new Starfleet crews, whether they were pushing the boundaries of explored space or developing relationships with the many species that chose to join the newly formed Federation.
There was a lot of great content that we had to cut near the end of development in order to keep the book to a manageable (and affordable) size. However, with the joys of digital publishing, we’re able to provide that content to you now, as a supplemental PDF accompanying the downloadable files for the game.
This Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.
You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
The Star Trek Adventures Game Toolkit provides you with a wealth of materials to expand your game beyond the core rulebook. It provides players and gamemasters with additional options and rules references to aid your group in exploring the final frontier.
This Exploration Guide is essential reading for any Star Trek Adventures crew interested in expanding their characters, missions, and campaigns into the final frontier and creating new sectors, worlds, and environments to discover and explore.
This book explores the application of ‘Star Trek’ to the practice of leadership across a diverse array of professional and academic fields. ‘Second Star to the Right: Essays on Leadership in Star Trek’ provides a set of exceptional chapters from a diverse range of scientists, professionals, writers, and thinkers.
Others
Ashland is a gritty, engrossing post-apocalyptic role-playing game from The Yellow Hand, based on the Modiphius 2d20 World Builder’s program. Designed by Troy Mepyans and edited by me.
Tales of Menace & Mystery is an exciting, brand new adventure-filled role-playing game from The Yellow Hand, set in the vibrant, action-packed pulp era of the 1930s, and features a unique campaign setting centered around the popular magazine with the same name. Writing and editing credits.
Discovering that the seemingly simple game known as Rock-Paper-Scissors is, in actuality, the most perfect form of justice in the galaxy, the comedic trio, christened as heralds of Roshambo, must pit their newfound powers against a host of new villains whose abilities are based on popular children’s gags and games like Hopscotch, Freezetag, Red Rover, DuckDuckBear and many more.
Through daily affirmations, this delightful and uplifting book helps encourage your toddlers to embrace their unique qualities and confidently face new experiences. The engaging visuals and positive messages aim to foster self-esteem and cultural pride, reminding every child that they are amazing just the way they are. Editing credit.
Sentience is an exciting, innovative new sci-fi RPG where players play awakened, sentient robots. I wrote the adventure module “Circuit Breakers”.
Virtues of the Digitized Soul is a 22p compendium of adventure briefs for the Sentience robot roleplaying RPG. The briefs can serve as simple one-shot adventures, or be used as a basis for more expansive scenarios. These briefs were previously only available as part of the Sentience Toolkit, a Kickstarter exclusive.
Ashland is a gritty, engrossing post-apocalyptic role-playing game from The Yellow Hand, based on the Modiphius 2d20 World Builder’s program. It is designed by Troy Mepyans and features 214 pages of richly detailed background material on the world after The Blaze…
Tales of Menace & Mystery is an exciting, brand new adventure-filled role-playing game from The Yellow Hand, set in the vibrant, action-packed pulp era of the 1930s, and features a unique campaign setting centered around the popular magazine with the same name.
Discovering that the seemingly simple game known as Rock-Paper-Scissors is, in actuality, the most perfect form of justice in the galaxy, the comedic trio, christened as heralds of Roshambo, must pit their newfound powers against a host of new villains whose abilities are based on popular children’s gags and games like Hopscotch, Freezetag, Red Rover, DuckDuckBear and many more.
Through daily affirmations, this delightful and uplifting book helps encourage your toddlers to embrace their unique qualities and confidently face new experiences. The engaging visuals and positive messages aim to foster self-esteem and cultural pride, reminding every child that they are amazing just the way they are.
Sentience is an exciting, innovative new sci-fi RPG where players play awakened, sentient robots. This new, revised and expanded 220-page book contains a high-level presentation of a world where terraforming robots have gained sentience
Podcasts
Star Trek Adventures: Continuing Conversations
Continuing Conversations is a weekly podcast featuring Michael Dismuke and Jim Johnson. Replete with the most popular stars and the best fans, CC delves into everything related to Star Trek Adventures RPG and Captain’s Log Solo RPG in addition to celebrating storytellers and the art of storytelling. Check out interviews with New York Time bestselling writers, Star Trek comic creators, and other personalities related to one of the best IPs ever to exist.
Blog
Continuing Mission
Continuing Mission is the #1 fan-run website for the Star Trek Adventures roleplaying game, published by Modiphius Entertainment under license from CBS & Paramount Pictures. Michael is a lead blogger on what has been hailed as the most phenomenal resource for Star Trek Adventures RPG and Captain’s Log Solo RPG